Concept art of a winding path through jade foliage toward a crooked sandstone arch, with coral canopies and floating islands beyond.

Coming soon In development

Strange lands.
Stranger company.

Explore the world
Watch the trailer

Beautiful.
A little dangerous.

Discover the Oddlands. A third-person survival roguelite in a strange world that invites you in and tests your survival.

Meet the misfits
The original floating-island environment concept, with curved stone arches, teal vegetation and apricot paths.
The world of ODDLANDS.

Inside the prototype

The arena won’t stay still.

Shifting arena anomalies, stacking relic powers, waves of creatures and a boss. These are the core systems currently taking shape.

Meet the misfits.

Two distinct playable archetypes. Two ways into the strange.

Pip, the apricot-hooded wanderer, wearing a pale mask and a teal outfit with green swirling patterns.

Pip

The apricot masked wanderer

Rook, the broad bone-stone sentinel, with moss-covered shoulders, glowing seed-yellow markings and an apricot sash.

Rook

The mossy bone sentinel

Character model sheet for Pip, showing the masked wanderer from multiple angles with outfit and gear studies.
Pip - model sheet. Scrap salvager, optimist.
Character model sheet for Rook, showing the moss-covered stone sentinel from multiple angles with detail studies.
Rook - model sheet. Warden, gentle giant.
Pip and Rook travelling together through the strange painted landscape of the Oddlands.
Pip and Rook, travelling together.

Field notes / hostile life

The things that
live here.

Skitters in the brush. Wisps past the treeline. Brutes where the path narrows. And something much larger beneath it all.

Creature concept art of a quick, low-slung Skitter in the Oddlands undergrowth.
SkitterLow, quick, always in numbers.
Creature concept art of a luminous Wisp drifting through a shadowed Oddlands habitat.
WispA light that wants you lost.
Creature concept art of a massive Brute standing in a painted Oddlands environment.
BruteStone, temper and too much momentum.
Boss encounter concept art of the towering Hollow looming over two small travellers in the Oddlands.
The Hollow. Something much larger, beneath it all.

Work in progress

From the sketchbook.

Early passes on creatures, gear and the land itself.

A warm paper sketch page filled with early Oddlands creature silhouettes and anatomy studies.
Creature studies / first sightings
A warm paper sketch page exploring handmade Oddlands tools, relics and travelling gear.
Salvaged gear / relic tests
A landscape sketch page exploring curved ruins, strange plants and floating terrain in the Oddlands.
World shapes / paths not yet taken
Encounter concept of a hulking stone creature with a hollow, glowing core and floating stone fragments.

The strange is taking shape.

Coming
soon.

ODDLANDS is in development in Unreal Engine.